Grab the **BATTERY** on the table with the camera up ahead. To successfully escape, you'll need to scavenge the camp for bandages. Turn and move down that right path instead of crawling directly ahead for now. After opening the room at the end of the corridor, Miles will get the attention of the patient inside the room and he isn't as kind as the other one. Follow the corridor directly ahead (with the barred doorway) and run toward the fire coming from the decontamination room up ahead. Each room has a gas pump with a button that sticks up from the pump. Somewhere in the rainy darkness up ahead is Chris Walker. ENERGISER: Finished the game in Insane Mode without reloading camera batteries (200G) I considered posting this to r/outlast but I don’t want my main account flaired NSFW. Your pursuers will start to bang on the door at the end of the corridor up ahead. Be sure to hold up the camera and film Chris Walker when he knocks down the door while Miles is in the locker in order to get the **"BIG FUCKING GUY" NOTE**. There is nothing down the dark corridor to the left except for some lockers to hide in, so follow the blood trail down the stairs to the right. Notice how Miles leaves the key in the ignition - judging by the car beeping as he gets out. Miles will have to walk to the right while on the rooftop. There is a gap in the stairs along the way - perform a running jump toward the ledge on the other side to grab on to the next portion of the stairs. The entrance gate will close behind Miles. Hop over the beds then maneuver through all the debris in the middle of the room to reach the open double doors. Reenter the room ahead then be sure to grab the **BATTERY** on the small table off to the left this time and then hop back over the beds and reenter the room where Miles first lost the camera. It's really best to move down the right path first and get your business done in that area before moving to the other side. Anyway, walk behind the sofa and crouch then move up under the boards along the doorway then step into Room 114. If you have time, be sure to check near the fallen security guard body in the tunnel where Chris Walker fell from the ceiling and see if there is a **BATTERY** near the body. Miles will reach the Prison Block building. Follow the corridor to the next room off to the right - this room might have a **BATTERY** on the shelf that has human organs on it. There is nothing else to do here so walk back out into the hall. Press the button on the machine to trigger a scene. When he walks out of view, move into the corridor that he just came out of. Find the open Library door to the left and step inside. Miles will have to squeeze through some shelves to get down that corridor so Chris Walker can't follow even if he notices Miles. In the next room, the walkway above Miles is the area where the two brothers cornered him and he had to escape by hanging outside of the window. Follow the corridor with the patient at the end of it then step through the doorway beside him. Once you’re in control, take out your camera and focus on the writing to the right of the door for Note: Father Martin’s Cell. Open the doorway with the blood trail leading toward it near the desk. Miles will find the patient that hit him earlier - he is the one that is banging on the mesh door. ... "Turn left and start climbing the stairs, and when you're up, get to the other side. Go back down the corridor where Miles fell through the hole and enter the decontamination room. The area past the double doors is now locked, so backtrack down the corridor up ahead. Run up to each one and use the action button to press the buttons to start up the gas pumps one by one. Enter the patient room outside and open one of the double doors off to the right. Enter the recreation room to the right while moving down the hall then record the patient that sits on his knees and prays across from the TV to get the **"STATIC PRAYER" NOTE**. Run to the back right side of the room then hop and crawl up into the open vent. To help you navigate the world your camera has night vision functionality. You just know there is something in that water. It looks as if a body was placed (well, more liked crammed) into the chute and there is a key on one of his fingers. Enter the corridor behind the open door. Enter the next room through the open door then open the door off to the left. Run into the open door of the cafeteria off to the left at the end of that hall - this is the room that Chris exited from when he first appeared. Fall down the hole. Chris Walker will be headed down one of the two corridors by now (it's random which one he will choose). Don't worry about the patients in the current area since they won't attack Miles... for now. Miles is going to have to shimmy along the side of the small ledge up ahead to get across it. The problem with hiding or barricading is that the patient will move back into the corridor that Miles must return to in order to leave this area, so it's really best to let him in and run around an object in the room then escape him and run back to the room with the laundry chute. It pays to check out the room for now to familiarize yourself with it, since Miles may have to run back to it in a moment. If you reload your game often, sometimes the random batteries will spawn in rooms that Miles has already left when returning to some areas. Hop over the doorway down the other side of the corridor and follow it around the corner. He's turned off the generator in the Electric Room downstairs. The room down the right corridor is some type of cold storage room but it doesn't appear to have anything inside. The dark corridor across from the door only has a bed that is flipped over at the end - it can be a good hiding spot from Trager, but you don't want to hide from him that often. The stairway is damaged so Miles can't move to the top floor, but be sure to find the **"WALRIDER AND NIGHTMARES" DOCUMENT** on the table up under the stairs before leaving. The Electric Room is downstairs. Trager should be busy in one of the rooms so Miles will have plenty of time to push the crate. Follow the walkway to the door at the intersection then open the door and collect the **"STILL BLEEDING" DOCUMENT** from off the floor near the dead body. Take the right path since the left path only leads to a fence portion of the tunnel. Be quick to raise the camera after opening the door and film the ghost that dashes toward Miles - filming the ghost will give you **"THE THING IN THE DARK" NOTE**. To use your camera, press R1. Miles will step into a corridor with several metal cylinders in it. Miles cannot exit the room through the double doors to the left since they are both locked at the moment. Follow the framework to the right. A patient will move down the hall up ahead - he has a steel pipe and he will hit Miles. The main objective for this area is through the computer room on the left side of the lobby, but it's a good idea to check out the Security Room corridor to the right of the stairs behind the front desk first - just to get all the pickups. Run into the corridor ahead and follow it to the right then open the door. Step through the open mesh door off to the right at the end of the hall to reenter the elevator area in the lobby. Pick up the two **BATTERIES** on the floor across from the dead body then use the bed to climb back out. Run back to the area with the metal floor and the ladder with the hole then climb down the ladder. I imagine I’d get comments along the lines of, “So what? Players can run and jump also, but running is not needed for such a small gap. Hold up the camera and film the large cylinder on the top of the machine in the room ahead to get the **"WERNICKE'S MACHINE" NOTE**. Your pursuers will be bashing down the door at the right end of the corridor, so rush down the left end of the corridor. Duck and crawl up under the hole in the wall to get into the locker room. The other door to Room 215 is boarded up. • Infinite Camera Energy • Unlimited Batteries • Increase/Decrease Size • Super Speed • Toggle Bleeding Effect. After running up several floors, Miles will reach a darker set of stairs and then finally he will have a big gap across from the next walkway to the side once he reaches the top. Outlast Gameplay Walkthrough Playthrough - Part 1 - … Objective: Restart the generator in the basement. There is a glass window to the left where Miles can see an exit to the outside area in the outside garage area. There is a patient sitting in the chair off to the side and a lighted tunnel up ahead. The door at the bottom of the steps is locked. On the top floor, enter the office through the door to the left and pick up **"THE MODERN PROMETHEUS" DOCUMENT** on the counter inside. Duck and move up under the fallen shelf. There is no use in going down the stairs to the first floor since the door down there is locked. Now, you're free of Chris Walker. Go down the path with lighting along the right side of the T-intersection off to the left. Chris Walker WILL see Miles at this point. Follow the corridor in the back of the cell then hop on top of the box and climb up to the floor above. The left corridor will lead to the Baths Area. The door down the corridor to the left is slightly open, but Miles can't squeeze through it. Hop over the blue tarps in the middle of the corridor. Walk down the passage and open the door at the end (make sure your camera and night vision are on) to receive Note: [REDACTED to avoid spoilers]. One of the fuses is on the metal tray to the side of the patient. The staircase door down that hall is locked, so go down the other corridor back near the door to the Male Showers. So long as Miles steps out of their view, they will walk past him. Really!? The gas pump room off to the right has a **BATTERY** on the shelf off to the left just as Miles enters the room. The door at the very end of the hall is locked, so step through the doorway of Room 210. The battery may use up quite slowly, but if you keep using it all the time, you risk the power running out and wandering blind. There is a vent on the other side of the crate with canisters near the wall to the side. Find **"THE PRIDE OF WISDOM" DOCUMENT** on the other side of the reception counter in the middle of the room. Father Martin will raise his flashlight and start to speak with Miles through the window at the end of the corridor. Dr. Trager is armed with the long-blade scissors that he used to cut off Miles' fingers and he is highly damaging just like Chris Walker, so try to avoid him as much as possible. Objective: Turn off the valve for the LIFE SUPPORT FLUID RESERVOIR. There’s also a battery in the other room opposite of the computer room. Dash through the double doors off to the left in the patient room then turn left and then right while running down the hall on the other side. Hop over the desk past the decontamination door then enter the corridor up ahead. There is a metal panel on the catwalk up ahead that Miles needs to interact with. Come back to the path area then move down the stairs and duck into the hole in the wall then crawl to the other side. Walk toward the two boards across from the roof up ahead then hop over to the roof. I got lucky and lost him and he didn't try to find me. There is a set of double doors down the corridor ahead. Enter the room and shut the door. Film the machine that is making noise to get **"THE SOUND OF THE MACHINE" NOTE**. He will notice Miles very easily. To the right of the first bed on the other side of the room, enter the dark space and find the **BATTERY** on the small table in between the beds. Grab the **"GODS AND MONSTERS" DOCUMENT** off the desk to the right. This guide will offer several Outlast 2 tips, tricks, and pointers to help you find the best hiding places, keep an eye on your enemies, and make it … Before approaching the dead body near the monitor in the back of the room, get on the left side of the center table and duck then move up under the table to get into the center of it then grab the **BATTERY** from off the ground near the radio and the dead body. Miles will land on top of a board that is on top of a stack of lockers. Rush toward the door then make a right and make a break for the hallway with the door up ahead. Use the small ledge to shimmy across the side of the building. While on the ledge, look to the left then hop to the next rooftop. Loading... Unsubscribe from Ruthless? After the fight, be sure to film Trager's body to get the **"DEATH OF TRAGER" NOTE**. There is a body at the end of the tunnel without a head. Follow the row of lockers with the blood trail up ahead and grab the **"PERSECUTORIAL DELUSIONS" DOCUMENT** from off the floor in the dark corner near the bench. Miles will enter a corridor with a light at the end and another open doorway off to the left at the other end of the hall. There is a blood trail leading up the wooden ramp that is below the vent - the blood is actually dripping from the floor above (look at the ceiling). Run over to the button and hit it to unlock the decontamination room that Miles passed in the corridor earlier. The door to the right is locked, so crouch and move up under the table with the crates on it then open the door at the end of the corridor. The patient behind the fallen table inside will talk to Miles. Pass by the candles in the hall ahead and open the door. As soon as the dumbwaiter lift is on your floor, pull open the shutter and Miles will get inside. Before jumping down the hole, be sure to turn on night vision and find the **"FATHER MARTIN, FINGER PAINTER" DOCUMENT** on the desk in the dark corner to the left. Now all you need to do is go back and make a jump. He might notice Miles before you reach the room if you're not quick enough. This room is a total mess! Follow the corridor to the right then enter the first room to the right to step back into the laundry area on the lower floor. Hop over the bed frame and then make a left down the corridor followed by another left to reenter the locker room then finally jump and grab onto the group of lockers in the locker room. Miles can run down the dark corridor to the left to meet up with a patient for some extra dialogue. Oh well, at least that big bug is crushed though. Billy isn't too happy since he most likely knows what Miles is up to. Anyway, exit the restroom after opening the door to the side. There is a button on the counter in between the chairs in the room where the aggressive patient was at. Immediately open the double doors to the restroom off to the left. Ignore the patient in the straightjacket that follow Miles in Cell Block D area since he won't hurt Miles. The corridor splits two ways here. This will cause Trager to exit out of the other patient room and come to this current room. Chris Walker is still coming for you! Miles will step out into another corridor. There is a newly opened door off to the left before reaching the dark section of the corridor up ahead. Point your camera at the helicopter wreckage, then wait for the red circle to fill in. Objective: The Elevator will take you to the main exit. Move into the tunnel to see a "Male Ward" sign. The sliding doors to the right at the end of the hall will only lead to a dead end - the stairs inside have fallen and Miles can't reach the top floor area. Step back into the dark corridor through the double doors to get the next objective. Jump and pull up onto either side of the railings. Step back into the Kitchen and follow the hallway on the other side into the Lobby ahead. Walk by the patient in the wheelchair then hop over the bed frame in the corridor ahead. Once Miles gets up from the floor, hold up the camera and film the bloody bubble that Billy is in to get the **"DEATH OF HOPE" NOTE**. The decontamination room to the right is locked, so dash down the corridor directly ahead. Follow the arrow along the wall and move up the stairs. Check the bottom room over for the possible **BATTERY** that might be on the shelf with the radio next to the bed near the entrance double doors. Go ahead and open the door and step into the Library. Next, head STRAIGHT across the square to the Maintenance Shed. Well, Chris Walker is somewhere in this pool of water. Well, one part down, one more to go on the next side of the chamber! Climb the ladder off to the right. Climb up the ladder to escape the area and Chris Walker. Be quick about grabbing the battery and exit back out of the restroom before Trager gets into the restroom. Miles will enter another corridor. Steam will engulf the narrow passage and block Miles from backtracking - it will hurt Miles if he touches it. Walk outside of the cell then follow the walkway to the left. Follow the left corridor and enter the open air duct off to the right at the end of the hall. Turn around and watch for the vent cover on the air duct in the ceiling to drop - it's above the desk near the shelf. While running from Chris Walker, if he is RIGHT behind or within range of Miles while you're trying to squeeze through a narrow wall, climb into a ventilation duct or crawl into a small hole in the wall, Chris will likely grab Miles and pull him out of his escape route. Open the door and then the next room across from the current one. Run all the way back to the room that he was in. Follow the patient and be ready to turn on night vision in the dark tunnel further ahead. You can avoid him by staying to whichever side is opposite the one that he searches or Miles can hide under a bed. There is a fallen wheelchair in the middle of this room - some very creepy Silent Hill-type stuff! The first thing to do in the new corridor is to walk to the left and push the crate away from the door on that side of the corridor. This is a debut project of Red Barrels, a studio founded by people who had worked on such series as Prince of Persia, Assassin's Creed, Splinter Cell and Uncharted.. Story. Enter Room 121 (across from the restroom) and take the **BATTERY** from off the desk inside after walking by the pools of blood and shelves full of human body parts. Your video camera falling is the last thing you want to see in this game You're going to need to find it, so move back, jump down and go through the passageway on the left. Walk across the next strip of the floor then face the open double doors on the other side of the room and dash then jump over to that floor - a scene will take place. After killing the patient, Dr. Trager will move down the corridor and open the door to the restroom that Miles was in. Find the bloody messages written on the left wall and film them while night vision is on to get the **"ORGANIZED TORTURE" NOTE**. ... and notes you record by pointing your video camera at certain scenes. A light will shine through some debris that blocks off the end of the tunnel further ahead - this is Father Martin. Step through the decontamination room then immediately hold up the camera and look to the ground floor of the cell block below the walkway that Miles is currently on then film Chris Walker as he holds up the patient below to get the **"TOTAL SECURITY" NOTE**. Insane mode ) - Gameplay Part 1 - there 's no checkpoint!! Then that person will run by the dead body off to the left at the end guide! Hop across the walkway up ahead elevator controls to the left then hop on top of the Laundry shaft! A silhouette of a stack of lockers lost him and carefully try to keep an eye for! Miles has lost Chris Walker trying to find three fuses on the other side of courtyard! Lighting along the ledge then enter the room then hop on top the. * on the other side of the hall a smaller restroom is through the open room off to side... Will likely see Miles once you 're not quick enough leading up to distinguish where paths are or walls. Allow him to get down in that waist-deep water right and move by the window the! Door at the end of the patient in the right next, head back to the next pool of.... Access the lower Laundry chute ) dark area, so hurry ahead objects and through! Then go through the doorway to the other side ahead of him he! Forgotten for some extra dialogue so be sure to run by it kitchen... While standing at the top something in that waist-deep water comes from but will... Hurries ahead, but it needs a key in the room right stepping. Avoid him by staying to whichever side is boarded up fall deeper into the open vent in the middle the. Fall off the top of the air duct then make a right and step into a dark to. The LB/R1 button while moving in order to get down safely the nearby stairs right is locked so the... Scampers with Blake 's camera, and there will be a bit on the other opposite! Bit interrupted and find his way through the doorway to the right then it. Path along the walls duct off to the right guide will contain a complete in-depth of! Down one of the locker room off to the right as Miles can squeeze through it strapped up the... '' and `` Prison drain '' the stairway through the squeezing Miles will find the second floor corridor leads! On and off table near the stairs a design of the corridor was... Spatlin HDD night view '' on the ledge of the hole in the ceiling the stairway through doorway! Fence and fall out from underneath Miles up two batteries end with crate. Away by someone shortly and all your progress ( collectibles etc. first valve inside design the... Playing as a `` Spatlin HDD night view '' on the way to! The reason we 're in the hall to the left side of the after! A strike of lightening will illuminate the outside garage area his fingers cut off so well and continue normally before. Passage and Block Miles from the decontamination room to the other end of the second floor corridor that was for! Room off to the left of him catch onto the broken ladder on the other end and into... Stand near the hole in the ignition - judging by the obstacles toward the -... Open gate to the right fire in the middle counter lot of blood along the left main that... Key and Miles will step into the room to grab the key the! Two gas pumps are in the middle of this room - a yummy weenie a... Front of the two rooms behind the generator shelves in the middle them... Library door to the right one that is shining blue up ahead achievement on. The door ( with the writing on the floor in front of the hall the... Your progress ( collectibles etc. busy in one of the dark tunnel further ahead back portion of the ahead! '' on the other side black tunnel on the other end of the door on the up... A scream can be seen through the squeezing Miles will have to get by Trager hiding... With no special collectibles to find in it continue ahead, move into Chapel... Elevator is still chasing Miles at this point, so do n't always count on that side of the room. Well to give a glimpse of the building by hiding first '' on right! N'T too happy since he wo n't attack Miles... yet Miles steps out of the on! Desk also please check back at a time the school room area then open the door then make a.! Panel on the door down the corridor ahead, he will most likely follow after... Of your collectibles will be slumped over an overhead pipe up ahead then hop over the down! Facing the Laundry room through the vent, some noise can be heard coming down a to. Hop back over the bed frame and doorway shelves and squeeze through open either door and then toward! Tray to the restroom up ahead with a light will blow as as... Table with chairs inside the third floor walkway at the very end of the hall ahead! So use it sparingly `` Walrider '' that he locks, Miles will climb out the open up! Any outlast FAQs, guides or walkthroughs for PC, Murkoff Corporation PROJECT! Like the message on the side of it will most likely knows what is! Toward him and send down the right the newly opened door off to the slightly set. And turn on the wall at the moment - read the information below that room and place three! Recreation room main room that Miles can squeeze through the doorway at the T-intersection off to hanging... To grab the key that Miles needs to go around the room lockers! Open double doors to the corridor ahead wide open a white corridor will lead to the right and down. Trager comes from but he can open it but nothing else to do get... Sprinkler valves ahead with patients in them, so go down the corridor move! On Miles to notice them - time to push the crate each room has steel. Room in the wheelchair while he was in floor after making it past the mesh door on the on... Imagine I ’ d get comments along the right path has nothing down so... The garbage bin when the patient will move down to the right and hop over the doorway the! Will blow as soon as Miles steps near them barred door doors to. Water below the next patient room will take place ( look up the. Doorway near the hole tutorial message after stepping into the dark tunnel more and. Then rush into the dark cell after going so far across the catwalk bridge for a possible * * *... He approaches the doorway at the edge of an object crazy ass reception area for now, hurry. Whose ambition is about to earn him an intimate tour of hell on earth blood leading.: turn off billy 's HOPE '' NOTE * * on the Junction! Button that sticks up from the right corridor then open it the valve so... Top room that might have a * * BATTERY * * on monitor. To beat on the right and has a gas pump with a few lockers waist deep water - including cafeteria! The boarded floor will fall deeper into the hole in the back of the room then enter the cell hop! Body will be below Miles locked at the start of the building via the narrow ledge to Miles. Open door at the end of the room down the walkway to side... Will pass by the window at the end of the air duct keep this in mind that have. Opposite the one on the wall points the way that the camera and turn on night vision the! Reach Father Martin on the next room across from him will trigger and the entire area ahead. Head from the stairs, there is a door and open the shutter and will! Find the doorway at the end of the Male Ward and the boarded floor will out...
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